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ASCII/3D mode, also reacts to neon settings
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@@ -339,7 +339,7 @@ EX int chasmgraph(cell *c) {
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}
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EX bool conegraph(cell *c) {
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return wmescher && wmspatial && (conegraphtype(c) || (c->wall == waBarrier && c->land == laOceanWall));
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return ((wmescher && wmspatial) || wmascii3) && (conegraphtype(c) || (c->wall == waBarrier && c->land == laOceanWall));
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}
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EX bool hornStuns(cell *c) {
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