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less awkward map position in portrait
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@ -4768,7 +4768,7 @@ EX void calcparam() {
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current_display->sidescreen = permaside;
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current_display->sidescreen = permaside;
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if(vid.xres < vid.yres - 2 * vid.fsize && !inHighQual && !in_perspective()) {
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if(vid.xres < vid.yres - 2 * vid.fsize && !inHighQual && !in_perspective()) {
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cd->ycenter = vid.yres - cd->scrsize - vid.fsize;
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cd->ycenter = lerp(vid.fsize + cd->scrsize, vid.yres - cd->scrsize - vid.fsize, .8);
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}
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}
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else {
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else {
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if(vid.xres > vid.yres * 4/3+16 && (cmode & sm::SIDE))
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if(vid.xres > vid.yres * 4/3+16 && (cmode & sm::SIDE))
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