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3D:: yendor works (?)
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@ -387,6 +387,7 @@ int type_in_quick(expansion_analyzer& ea, cell *c, const cellfunction& f) {
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}
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bool sizes_known() {
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if(DIM == 3) return false;
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if(bounded) return false;
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// Castle Anthrax is infinite
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if(binarytiling) return false;
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14
yendor.cpp
14
yendor.cpp
@ -266,6 +266,20 @@ namespace yendor {
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}
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}
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else if(DIM == 3) {
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int d = celldistance(nyi.path[0], ycw.at);
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vector<cell*> next;
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forCellCM(c, ycw.at) if(celldistance(nyi.path[0], c) > d) next.push_back(c);
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if(!isize(next)) {
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printf("error: no more cells");
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ycw.at = ycw.at->move(hrand(ycw.at->type));
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}
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else {
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ycw.at = next[hrand(isize(next))];
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}
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nyi.path[i+1] = ycw.at;
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}
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else {
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// stupid
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ycw += rev;
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