@@ -1287,7 +1287,10 @@ void movePlayer(monster *m, int delta) {
}
#if CAP_RACING
if(!go&&stdracing)m->vel=0;
if(!go&&stdracing){
if(GDIM==3)m->vel=max(m->vel*-.5-0.1,0.);
elsem->vel=0;
}
#endif
if(shotkey&&canmove&&curtime>=m->nextshot){
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