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the Dog PC's nose is now always black (instead of eye-colored)
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@ -790,8 +790,10 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
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int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
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queuepoly(VAHEAD, shWolf1, col);
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queuepoly(VAHEAD, shWolf1, col);
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queuepoly(VAHEAD, shWolf2, col);
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queuepoly(VAHEAD, shWolf2, col);
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queuepoly(VAHEAD, shWolf3, col);
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}
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}
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int colnose = items[itOrbDiscord] ? watercolor(0) : fc(314, 0xFF, 3);
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queuepoly(VAHEAD, shWolf3, colnose);
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}
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}
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else if(cs.charid >= 4) {
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else if(cs.charid >= 4) {
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if(!mmspatial && !footphase)
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if(!mmspatial && !footphase)
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