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primitive rendering now implemented for stretched H2xE; removed the old implementation of SL(2,R)
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@@ -359,6 +359,7 @@ void display_data::set_projection(int ed) {
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if(selected->uIterations != -1) {
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glhr::set_index_sl(0);
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glhr::set_sv(stretch::not_squared());
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glhr::set_sl_iterations(slr::steps);
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}
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