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primitive rendering now implemented for stretched H2xE; removed the old implementation of SL(2,R)

This commit is contained in:
Zeno Rogue
2020-07-22 00:19:13 +02:00
parent 9ba448af94
commit 7e85f07458
7 changed files with 381 additions and 269 deletions

View File

@@ -359,6 +359,7 @@ void display_data::set_projection(int ed) {
if(selected->uIterations != -1) {
glhr::set_index_sl(0);
glhr::set_sv(stretch::not_squared());
glhr::set_sl_iterations(slr::steps);
}