primitive rendering now implemented for stretched H2xE; removed the old implementation of SL(2,R)

This commit is contained in:
Zeno Rogue
2020-07-22 00:19:13 +02:00
parent 9ba448af94
commit 7e85f07458
7 changed files with 381 additions and 269 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ EX bool available() {
/** do we want to use the raycaster? */
EX bool requested() {
if(cgflags & qRAYONLY) return true;
if(stretch::in()) return true;
if(stretch::in() && sphere) return true;
if(!want_use) return false;
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsActive) return false;