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Draw mimics with sword in left hand if PC's sword in left hand.
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@ -1512,7 +1512,8 @@ void drawMimic(eMonster m, cell *where, const shiftmatrix& V, color_t col, doubl
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if(items[itOrbSide3] && emp)
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if(items[itOrbSide3] && emp)
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queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFerocityF : cgi.shFerocityM, darkena(col, 0, 0x40));
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queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFerocityF : cgi.shFerocityM, darkena(col, 0, 0x40));
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queuepoly(VBODY * VBS, (cs.charid >= 2 ? cgi.shSabre : cgi.shPSword), darkena(col, 0, 0XC0));
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shiftmatrix VWPN = cs.lefthanded ? VBODY * VBS * Mirror : VBODY * VBS;
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queuepoly(VWPN, (cs.charid >= 2 ? cgi.shSabre : cgi.shPSword), darkena(col, 0, 0XC0));
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}
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}
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else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
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else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
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queuepoly(VBODY * VBS, cgi.shPKnife, darkena(col, 0, 0XC0));
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queuepoly(VBODY * VBS, cgi.shPKnife, darkena(col, 0, 0XC0));
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