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factored 'addradar' function
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2
hyper.h
2
hyper.h
@@ -2071,7 +2071,7 @@ extern bool ivoryz;
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#define SHADOW_MON 0x30
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transmatrix face_the_player(const transmatrix V);
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hyperpoint makeradar(transmatrix V);
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void addradar(const transmatrix& V, char ch, color_t col, color_t outline);
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase);
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