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improved mirrors in various geometries
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@@ -354,7 +354,8 @@ void wandering() {
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placeLocalOrbs(c);
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if(!c->item) c->item = wanderingTreasure(c);
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if(c->item == itShard) {
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c->item = itNone, c->wall = hrand(2) ? waMirror : waCloud;
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c->item = itNone;
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mirror::build(c);
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}
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if(c->item == itFulgurite) {
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c->item = itNone, c->wall = waSandstone;
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