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achievements/leaderboards for the new lands/modes
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@ -3,7 +3,7 @@
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namespace hr {
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#define NUMLEADER 78
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#define NUMLEADER 82
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bool offlineMode = false;
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@ -62,7 +62,11 @@ const char* leadernames[NUMLEADER] = {
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"Lava Lilies", // 74
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"Turquoises", // 75
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"Chrysoberyls", // 76
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"Tasty Jellies" // 77
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"Tasty Jellies", // 77
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"Sphalerites", // 78
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"Shining Gems", // 79
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"Meteorites", // 80
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"Racing Official Track", // 81
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};
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#define LB_STATISTICS 62
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@ -213,6 +217,10 @@ void achievement_collection(eItem it, int prevgold, int newgold) {
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if(it == itRuins) achievement_gain("RUIN1");
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if(it == itSwitch) achievement_gain("JELLZ1");
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if(it == itBrownian) achievement_gain("BROWN1");
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if(it == itVarTreasure) achievement_gain("RADIO1");
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if(it == itWest) achievement_gain("FREEFALL1");
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}
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// 32
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@ -290,6 +298,10 @@ void achievement_collection(eItem it, int prevgold, int newgold) {
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if(it == itRuins) achievement_gain("RUIN2");
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if(it == itSwitch) achievement_gain("JELLZ2");
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if(it == itBrownian) achievement_gain("BROWN2");
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if(it == itVarTreasure) achievement_gain("RADIO2");
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if(it == itWest) achievement_gain("FREEFALL2");
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}
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if(q == (inv::on ? 50 : 25)) {
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@ -357,6 +369,10 @@ void achievement_collection(eItem it, int prevgold, int newgold) {
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if(it == itRuins) achievement_gain("RUIN3");
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if(it == itSwitch) achievement_gain("JELLZ3");
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if(it == itBrownian) achievement_gain("BROWN3");
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if(it == itVarTreasure) achievement_gain("RADIO3");
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if(it == itWest) achievement_gain("FREEFALL3");
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}
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if(q == 50 && !inv::on) {
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@ -421,6 +437,10 @@ void achievement_collection(eItem it, int prevgold, int newgold) {
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if(it == itRuins) achievement_gain("RUIN4");
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if(it == itSwitch) achievement_gain("JELLZ4");
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if(it == itBrownian) achievement_gain("BROWN4");
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if(it == itVarTreasure) achievement_gain("RADIO4");
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if(it == itWest) achievement_gain("FREEFALL4");
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}
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if(it == itOrbYendor) {
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@ -564,6 +584,10 @@ void improveItemScores() {
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improve_score(76, itRuins);
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improve_score(77, itSwitch);
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improve_score(78, itBrownian);
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improve_score(79, itVarTreasure);
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improve_score(80, itWest);
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}
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int next_stat_tick;
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@ -1137,7 +1137,7 @@ void buildBigStuff(cell *c, cell *from) {
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hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on)))
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createAlternateMap(c, 2, hsA);
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && !weirdhyperbolic)
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient)
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brownian::init_further(c);
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if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt)
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