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3d:: in Euclidean, lands are generated just like in Crystal

This commit is contained in:
Zeno Rogue
2019-04-12 00:17:50 +02:00
parent c1373e64f7
commit 7c59f572ca
5 changed files with 115 additions and 64 deletions

View File

@@ -2500,6 +2500,9 @@ void setdist(cell *c, int d, cell *from) {
#if CAP_CRYSTAL
else if(geometry == gCrystal) crystal::set_land(c);
#endif
#if MAXMDIM == 4
else if(euclid && DIM == 3) euclid3::set_land(c);
#endif
else if(sphere || fulltorus) setLandSphere(c);
else if(euclid) setLandEuclid(c);
else if(quotient) { setland(c, specialland); setLandQuotient(c); }