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3d:: in Euclidean, lands are generated just like in Crystal
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@@ -2500,6 +2500,9 @@ void setdist(cell *c, int d, cell *from) {
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#if CAP_CRYSTAL
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else if(geometry == gCrystal) crystal::set_land(c);
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#endif
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#if MAXMDIM == 4
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else if(euclid && DIM == 3) euclid3::set_land(c);
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#endif
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else if(sphere || fulltorus) setLandSphere(c);
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else if(euclid) setLandEuclid(c);
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else if(quotient) { setland(c, specialland); setLandQuotient(c); }
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