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rogueviz/magiccube:: used 'back' color instead of 0
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@ -48,7 +48,7 @@ void magic(int sides) {
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set_variation(eVariation::pure);
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firstland = specialland = laCanvas;
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patterns::whichCanvas = 'g';
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patterns::canvasback = 0;
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patterns::canvasback = back;
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check_cgi();
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start_game();
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