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rogueviz/magiccube:: used 'back' color instead of 0

This commit is contained in:
Zeno Rogue 2019-10-21 22:45:55 +02:00
parent 301d4664fe
commit 7bc02b8b1e

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@ -48,7 +48,7 @@ void magic(int sides) {
set_variation(eVariation::pure);
firstland = specialland = laCanvas;
patterns::whichCanvas = 'g';
patterns::canvasback = 0;
patterns::canvasback = back;
check_cgi();
start_game();