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flip_dark

This commit is contained in:
Zeno Rogue 2020-05-29 02:42:54 +02:00
parent 6621752a05
commit 7bb4407273
2 changed files with 19 additions and 7 deletions

View File

@ -252,7 +252,7 @@ void celldrawer::setcolors() {
break;
case laMountain:
if(eubinary || sphere || c->master->alt)
fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
fcol = 0x181008 * flip_dark(celldistAlt(c), 2, 4);
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
@ -321,11 +321,11 @@ void celldrawer::setcolors() {
break;
case laIvoryTower:
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = 0x10101 * flip_dark(c->landparam, 32, 64) - 0x000010;
break;
case laWestWall:
fcol = 0x10101 * ((c->landparam&1) * 32) + floorcolors[c->land];
fcol = 0x10101 * flip_dark(c->landparam, 0, 32) + floorcolors[c->land];
break;
case laDungeon: {
@ -345,7 +345,7 @@ void celldrawer::setcolors() {
case laEndorian: {
int clev = pd_from->land == laEndorian ? edgeDepth(pd_from) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = 0x10101 * flip_dark(c->landparam, 32, 64) - 0x000010;
int ed = edgeDepth(c);
int sr = get_sightrange_ambush();
@ -360,7 +360,8 @@ void celldrawer::setcolors() {
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
int f = flip_dark(c->landparam, 0, 2);
if(f) fcol = gradient(0, fcol, 8, f, 0);
}
break;
}
@ -368,7 +369,7 @@ void celldrawer::setcolors() {
#if CAP_FIELD
case laPrairie:
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
fcol = flip_dark(c->LHU.fi.rval, 0x402000, 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
@ -383,7 +384,7 @@ void celldrawer::setcolors() {
#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
fcol = 0x10101 * flip_dark(d, 0x60, 0xC0);
else
#endif
if(d < 0) {

View File

@ -158,6 +158,17 @@ EX int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sintick(500, phase/1000./M_PI), 1);
}
/** @brief used to alternate colors depending on distance to something. In chessboard-patterned geometries, also use a third step */
EX int flip_dark(int f, int a0, int a1) {
if(geosupport_chessboard()) {
f = gmod(f, 3);
return a0 + (a1-a0) * f / 2;
}
else
return (f&1) ? a1 : a0;
}
color_t fc(int ph, color_t col, int z) {
if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;