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export drawPlayer
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@ -974,7 +974,7 @@ EX void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase)
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}
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}
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#endif
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#endif
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void drawPlayer(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase, bool stop = false) {
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EX void drawPlayer(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase, bool stop IS(false)) {
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charstyle& cs = getcs();
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charstyle& cs = getcs();
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auto& knighted = camelot::knighted;
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auto& knighted = camelot::knighted;
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