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2.5D: keyboard/controller movement works better now

This commit is contained in:
Zeno Rogue 2019-06-25 20:02:11 +02:00
parent c390c1c111
commit 7b69046125

View File

@ -61,6 +61,7 @@ bool mouseout2() {
movedir vectodir(const hyperpoint& P) {
transmatrix U = ggmatrix(cwt.at);
if(GDIM == 3 && WDIM == 2) U = radar_transform * U;
hyperpoint H = sphereflip * tC0(U);
transmatrix Centered = sphereflip * rgpushxto0(H);
@ -97,9 +98,9 @@ void remission() {
}
hyperpoint move_destination_vec(int d) {
if(GDIM == 2) return spin(-d * M_PI/4) * tC0(pushone());
else if(WDIM == 2 && pmodel == mdPerspective) return cspin(0, 2, d * M_PI/4) * tC0(pushone());
else if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone());
if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone());
// else if(WDIM == 2 && pmodel == mdPerspective) return cspin(0, 2, d * M_PI/4) * tC0(pushone());
// else if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone());
else if(d&1) return cspin(0, 1, d > 4 ? M_PI/2 : -M_PI/2) * tC0(pushone());
else return cspin(0, 2, d * M_PI/4) * tC0(pushone());
}