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rogueviz::ads:: using more detailed ds/ads ships, sharing scale with main RogueViz
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@@ -3,6 +3,7 @@ namespace hr {
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namespace ads_game {
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void adjust_for_scale() {
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ld ads_scale = get_scale();
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if(ads_scale < 0.3) max_gen_per_frame = 1, draw_per_frame = 30;
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else if(ads_scale < 0.8) max_gen_per_frame = 2, draw_per_frame = 100;
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else max_gen_per_frame = 3, draw_per_frame = 1000;
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@@ -16,7 +17,7 @@ void edit_difficulty() {
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add_edit(DS_(simspeed));
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add_edit(DS_(accel));
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add_edit(DS_(how_much_invincibility));
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add_edit(DS_(scale));
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add_edit(vid.creature_scale);
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add_edit(DS_(missile_rapidity));
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if(!main_rock) {
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