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	rogueviz::ads:: using more detailed ds/ads ships, sharing scale with main RogueViz
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		| @@ -65,10 +65,6 @@ void change_scale(ld s); | ||||
| /** all the missiles and objects currently displayed */ | ||||
| vector<struct ads_object*> displayed; | ||||
|  | ||||
| /** how much should be the objects scaled */ | ||||
| ld ads_scale = 1; | ||||
| ld ds_scale = 1; | ||||
|  | ||||
| ld time_scale = .1; | ||||
|  | ||||
| color_t missile_color = 0xFF0000FF; | ||||
| @@ -111,6 +107,8 @@ cell *starting_point; | ||||
| int max_gen_per_frame = 3; | ||||
| int draw_per_frame = 200; | ||||
|  | ||||
| bool simple_ship = false; | ||||
|  | ||||
| /* for DS */ | ||||
|  | ||||
| ads_object *main_rock; | ||||
| @@ -126,6 +124,7 @@ void init_textures(); | ||||
| void pick_textures(); | ||||
| void draw_textures(); | ||||
| void reset_textures(); | ||||
| void run_size_hooks(); | ||||
|  | ||||
| void ds_restart(); | ||||
| void run_ads_game_std(); | ||||
|   | ||||
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