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rogueviz::ads:: using more detailed ds/ads ships, sharing scale with main RogueViz

This commit is contained in:
Zeno Rogue
2025-02-09 01:10:31 +01:00
parent 8ba1b97ebe
commit 7b33cf435c
9 changed files with 154 additions and 74 deletions

View File

@@ -65,10 +65,6 @@ void change_scale(ld s);
/** all the missiles and objects currently displayed */
vector<struct ads_object*> displayed;
/** how much should be the objects scaled */
ld ads_scale = 1;
ld ds_scale = 1;
ld time_scale = .1;
color_t missile_color = 0xFF0000FF;
@@ -111,6 +107,8 @@ cell *starting_point;
int max_gen_per_frame = 3;
int draw_per_frame = 200;
bool simple_ship = false;
/* for DS */
ads_object *main_rock;
@@ -126,6 +124,7 @@ void init_textures();
void pick_textures();
void draw_textures();
void reset_textures();
void run_size_hooks();
void ds_restart();
void run_ads_game_std();