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mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
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@@ -502,6 +502,8 @@ void celldrawer::setcolors() {
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}
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case waFloorA: case waFloorB: // isAlch
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wcol = winf[conditional_flip_slime(det(V.T) < 0, c->wall)].color;
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if(c->item && !(history::includeHistory && history::infindhistory.count(c)))
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fcol = wcol = iinf[c->item].color;
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else
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@@ -2422,7 +2424,7 @@ void celldrawer::draw_monster_full() {
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moncol >>= 1;
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if(c->monst == moSlime) {
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moncol = winf[c->wall].color;
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moncol = winf[conditional_flip_slime(det(V.T) < 0, c->wall)].color;
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moncol |= (moncol>>1);
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}
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