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ru:: talking to NPCs
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@@ -28,6 +28,8 @@ void man::act() {
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vel_x += dat.dx * dat.d * dat.modv * 0.02;
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}
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if(!(on_floor && !dat.dx)) last_action = gframeid;
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if(dat.dx) facing = dat.dx;
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current_room->fov_from(where_x / block_x, where_y / block_y);
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