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the checkmate rule now takes tortoise calming into account
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@ -939,6 +939,8 @@ bool pcmove::attack() {
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plague_kills = 0;
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if(good_tortoise) {
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changes.ccell(c2);
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c2->stuntime = 2;
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changes.at_commit([c2] {
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items[itBabyTortoise] += 4;
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updateHi(itBabyTortoise, items[itBabyTortoise]);
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@ -946,7 +948,6 @@ bool pcmove::attack() {
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tortoise::babymap[c2] = tortoise::seekbits;
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playSound(c2, playergender() ? "heal-princess" : "heal-prince");
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addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
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c2->stuntime = 2;
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achievement_collection(itBabyTortoise);
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});
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}
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