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texture:: texture ghosts are now shown correctly

This commit is contained in:
Zeno Rogue
2019-01-03 15:12:45 +01:00
parent 34d4223bed
commit 7a589090d3
3 changed files with 39 additions and 34 deletions

View File

@@ -1203,8 +1203,8 @@ namespace mapeditor {
enum eShapegroup { sgPlayer, sgMonster, sgItem, sgFloor };
static const int USERSHAPEGROUPS = 4;
bool haveUserShape(eShapegroup group, int id);
bool haveUserShape(eShapegroup group, int id);
void draw_texture_ghosts(cell *c, const transmatrix& V);
}
struct renderbuffer;