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texture:: texture ghosts are now shown correctly
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4
hyper.h
4
hyper.h
@@ -1203,8 +1203,8 @@ namespace mapeditor {
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enum eShapegroup { sgPlayer, sgMonster, sgItem, sgFloor };
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static const int USERSHAPEGROUPS = 4;
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bool haveUserShape(eShapegroup group, int id);
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bool haveUserShape(eShapegroup group, int id);
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void draw_texture_ghosts(cell *c, const transmatrix& V);
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}
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struct renderbuffer;
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