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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-09-04 03:27:55 +00:00

Removed references to private/daily.cpp and private/hypersteam.cpp. Also removed HAVE_ACHIEVEMENTS as it was redundant to CAP_ACHIEVE

This commit is contained in:
Zeno Rogue
2024-05-16 20:35:38 +02:00
parent 7b99248c06
commit 7982ea0e58
3 changed files with 32 additions and 37 deletions

View File

@@ -99,13 +99,24 @@ EX const char* leadernames[NUMLEADER] = {
#define LB_RACING 81
#endif
EX void achievement_init();
EX string myname();
EX void achievement_close();
EX void achievement_pump();
/** gain the given achievement.
* @param s name of the achievement, e.g., DIAMOND1
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
*/
EX void achievement_gain(const char* s, char flags IS(0));
EX bool haveLeaderboard(int id);
EX int get_currentscore(int id);
EX void set_priority_board(int id);
EX int get_sync_status();
EX bool score_loaded(int id);
EX int score_default(int id);
EX void improveItemScores();
EX void upload_score(int id, int v);
string achievementMessage[3];
@@ -228,29 +239,24 @@ EX void achievement_log(const char* s, char flags) {
#endif
}
EX void achievement_init();
EX string myname();
EX void achievement_close();
#ifndef LEADER
#define LEADER "Unknown"
#define LEADERFULL "Unknown"
#endif
/** gain the given achievement.
* @param s name of the achievement, e.g., DIAMOND1
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
*/
EX void achievement_gain(const char* s, char flags IS(0));
#if ISSTEAM
void improveItemScores();
#include "private/hypersteam.cpp"
#elif !ISANDROID && !ISIOS
#if !CAP_ACHIEVE
void achievement_init() {}
string myname() { return "Rogue"; }
void achievement_close() {}
// gain the achievement with the given name.
// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
// Only awarded if special modes are matched exactly.
void achievement_gain(const char* s, char flags IS(0)) {
void achievement_gain(const char* s, char flags) {
achievement_log(s, flags);
}
void achievement_pump() {}
EX int get_sync_status() { return 0; }
EX void set_priority_board(int) { }
#endif
// gain the achievement for collecting a number of 'it'.
@@ -655,7 +661,7 @@ int specific_what = 0;
EX void improve_score(int i, eItem what) {
if(offlineMode) return;
LATE( improve_score(i, what); )
#ifdef HAVE_ACHIEVEMENTS
#if CAP_ACHIEVE
if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
if(items[what] && haveLeaderboard(i)) {
if(items[what] > get_currentscore(i) && score_loaded(i)) {
@@ -669,7 +675,7 @@ EX void improve_score(int i, eItem what) {
// scores for special challenges
EX void achievement_score(int cat, int number) {
if(offlineMode) return;
#ifdef HAVE_ACHIEVEMENTS
#if CAP_ACHIEVE
if(cheater) return;
if(casual) return;
LATE( achievement_score(cat, number); )
@@ -775,7 +781,7 @@ EX void achievement_final(bool really_final) {
LATE( achievement_final(really_final); )
#ifdef HAVE_ACHIEVEMENTS
#if CAP_ACHIEVE
if(ticks > next_stat_tick) {
upload_score(LB_STATISTICS, time(NULL));
next_stat_tick = ticks + 600000;
@@ -910,7 +916,7 @@ EX void check_total_victory() {
EX void achievement_victory(bool hyper) {
DEBBI(DF_STEAM, ("achievement_victory"))
if(offlineMode) return;
#ifdef HAVE_ACHIEVEMENTS
#if CAP_ACHIEVE
if(cheater) return;
if(casual) return;
if(bow::weapon) return;
@@ -1044,13 +1050,9 @@ EX string get_rich_presence_text() {
return res;
}
#ifndef HAVE_ACHIEVEMENTS
void achievement_pump() {}
#endif
/** display the last achievement gained. */
EX void achievement_display() {
#ifdef HAVE_ACHIEVEMENTS
#if CAP_ACHIEVE
if(achievementTimer) {
int col = (ticks - achievementTimer);
if(col > 5000) { achievementTimer = 0; return; }
@@ -1080,9 +1082,4 @@ EX int score_default(int i) {
else return 0;
}
#ifndef HAVE_ACHIEVEMENTS
EX int get_sync_status() { return 0; }
EX void set_priority_board(int) { }
#endif
}