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embeddings:: fixed monster movement animations in euc_in_hyp

This commit is contained in:
Zeno Rogue
2023-02-04 11:28:41 +01:00
parent 3f44c71fea
commit 793ae6fcd9
2 changed files with 15 additions and 6 deletions

View File

@@ -234,6 +234,8 @@ EX }
virtual transmatrix get_lti() { return logical_scaled_to_intermediate; }
virtual hyperpoint base_to_logical(hyperpoint h) = 0;
virtual hyperpoint logical_to_base(hyperpoint h) = 0;
virtual ld anim_center_z() { return center_z(); }
virtual hyperpoint anim_tile_center();
virtual bool is_euc_in_product() { return false; }
virtual bool is_product_embedding() { return false; }
@@ -276,6 +278,12 @@ hyperpoint embedding_method::tile_center() {
return lzpush(z) * C0;
}
hyperpoint embedding_method::anim_tile_center() {
ld z = anim_center_z();
if(z == 0) return C0;
return lzpush(z) * C0;
}
transmatrix embedding_method::map_relative_push(hyperpoint a) {
auto i = actual_to_intermediate(a);
return intermediate_to_actual_translation(i);
@@ -522,6 +530,7 @@ struct emb_euc_in_hyp : emb_actual {
}
hyperpoint actual_to_base(hyperpoint h) override { return deparabolic13(h); }
transmatrix actual_to_base(const transmatrix& T) override { hyperpoint h = deparabolic13(T * C0); return eupush(h[0], h[1]); }
ld anim_center_z() override { return vid.depth; }
};
/** sphere into a isotropic space of higher curvature */