From 7931ced3f83fecffbed33262cb748fb632ee88cc Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 5 Aug 2022 19:23:57 +0200 Subject: [PATCH] intra::switching so that you can store off an intra game --- intra.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/intra.cpp b/intra.cpp index ad596d73..67c15cfa 100644 --- a/intra.cpp +++ b/intra.cpp @@ -18,6 +18,9 @@ struct intra_data { EX vector data; +/** tells gamedata store that we are just storing one world */ +EX bool switching; + /** index of the space we are currently in */ EX int current; @@ -327,6 +330,7 @@ EX connection_data* find_connection(int a, int b) { EX void switch_to(int id) { if(current == id) return; + dynamicval is(switching, true); data[current].gd.storegame(); current = id; ginf[gProduct] = data[current].gi; @@ -435,6 +439,7 @@ EX void regenerate_full_sample_list() { /** make currentmap into one of the spaces in intra */ EX void become() { + dynamicval is(switching, true); if(intra::in) { /* let them add more spaces in this case */ data[current].gd.storegame(); @@ -462,6 +467,7 @@ EX void become() { EX void start(int id IS(0)) { in = true; current = id; + dynamicval is(switching, true); data[current].gd.restoregame(); ginf[gProduct] = data[current].gi; @@ -782,6 +788,7 @@ EX void kill(int id) { EX void erase_all_maps() { println(hlog, "erase_all_maps called"); + dynamicval is(switching, true); data[current].gd.storegame(); in = false; for(int i=0; i