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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -602,7 +602,7 @@ bool drawVertex(const shiftmatrix &V, cell *c, shmup::monster *m) {
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bool multidraw = quotient;
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bool use_brm = bounded && isize(currentmap->allcells()) <= brm_limit;
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bool use_brm = closed_or_bounded && isize(currentmap->allcells()) <= brm_limit;
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if(!lshiftclick) for(int j=0; j<isize(vd.edges); j++) {
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edgeinfo *ei = vd.edges[j].second;
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