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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -503,8 +503,8 @@ bool drawVertex(const shiftmatrix &V, cell *c, shmup::monster *m) {
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}
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void init() {
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if(!bounded) {
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addMessage("Flocking simulation needs a bounded space.");
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if(!closed_manifold) {
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addMessage("Flocking simulation needs a closed manifold.");
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return;
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}
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stop_game();
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