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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -770,9 +770,9 @@ EX bool makeEmpty(cell *c) {
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c->wall = waBoat; // , c->item = itOrbYendor;
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else if(c->land == laMinefield)
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c->wall = waMineOpen;
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else if(c->wall == waFan && bounded)
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else if(c->wall == waFan && closed_manifold)
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;
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else if(c->wall == waOpenPlate && bounded)
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else if(c->wall == waOpenPlate && closed_manifold)
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;
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else if(c->wall == waTrunk || c->wall == waSolidBranch || c->wall == waWeakBranch)
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;
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@@ -786,13 +786,13 @@ EX bool makeEmpty(cell *c) {
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;
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else if(c->land == laDocks)
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c->wall = waBoat;
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else if(c->wall == waFreshGrave && bounded)
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else if(c->wall == waFreshGrave && closed_manifold)
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;
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else if(c->wall == waBarrier && sphere && WDIM == 3)
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;
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else if(isReptile(c->wall))
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c->wparam = reptilemax();
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else if(c->wall == waAncientGrave && bounded)
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else if(c->wall == waAncientGrave && closed_manifold)
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;
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else if(c->wall != waRoundTable)
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c->wall = waNone;
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