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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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7
hyper.h
7
hyper.h
@@ -152,11 +152,12 @@ void addMessage(string s, char spamtype = 0);
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#define nonorientable (cgflags & qNONORIENTABLE)
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#define elliptic (cgflags & qELLIPTIC)
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#define quotient (cgflags & qANYQ)
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#define smallbounded (cgflags & qSMALL)
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#define bounded (cgflags & qBOUNDED)
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#define smallbounded ((cgflags & qSMALL) || disksize)
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#define closed_manifold (cgflags & qCLOSED)
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#define closed_or_bounded (closed_manifold || disksize)
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// Dry Forest burning, heat transfer, etc. are performed on the whole universe
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#define doall (bounded)
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#define doall (closed_or_bounded)
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#define sphere_narcm (sphere && !arcm::in())
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