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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -139,7 +139,7 @@ transmatrix hrmap_standard::relative_matrixh(heptagon *h2, heptagon *h1, const h
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steps++; if(steps > 10000) {
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println(hlog, "not found"); return Id;
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}
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if(bounded) {
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if(closed_manifold) {
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transmatrix T;
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ld bestdist = 1e9;
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for(int d=0; d<S7; d++) {
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@@ -817,7 +817,7 @@ EX bool exhaustive_distance_appropriate() {
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if(asonov::in() && asonov::period_xy && asonov::period_xy <= 256) return true;
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#endif
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if(bounded) return true;
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if(closed_manifold) return true;
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return false;
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}
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