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	An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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		| @@ -139,7 +139,7 @@ transmatrix hrmap_standard::relative_matrixh(heptagon *h2, heptagon *h1, const h | ||||
|     steps++; if(steps > 10000) { | ||||
|       println(hlog, "not found"); return Id;  | ||||
|       } | ||||
|     if(bounded) { | ||||
|     if(closed_manifold) { | ||||
|       transmatrix T; | ||||
|       ld bestdist = 1e9; | ||||
|       for(int d=0; d<S7; d++) { | ||||
| @@ -817,7 +817,7 @@ EX bool exhaustive_distance_appropriate() { | ||||
|   if(asonov::in() && asonov::period_xy && asonov::period_xy <= 256) return true; | ||||
|   #endif | ||||
|  | ||||
|   if(bounded) return true; | ||||
|   if(closed_manifold) return true; | ||||
|  | ||||
|   return false; | ||||
|   } | ||||
|   | ||||
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