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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -531,7 +531,7 @@ EX void count_status() {
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}
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EX bool in_minesweeper() {
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return bounded && specialland == laMinefield;
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return closed_or_bounded && specialland == laMinefield;
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}
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EX bool uncoverMines(cell *c, int lev, int dist, bool just_checking) {
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@@ -620,7 +620,7 @@ EX bool safe() {
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EX void uncover_full(cell *c2) {
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int mineradius =
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bounded ? 3 :
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closed_or_bounded ? 3 :
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(items[itBombEgg] < 1 && !tactic::on) ? 0 :
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items[itBombEgg] < 20 ? 1 :
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items[itBombEgg] < 30 ? 2 :
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