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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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@@ -2008,7 +2008,7 @@ EX void moreBigStuff(cell *c) {
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EX void generate_mines() {
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vector<cell*> candidates;
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if(bounded)
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if(closed_or_bounded)
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for(cell *c: currentmap->allcells())
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setdist(c, 7, nullptr);
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