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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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@@ -268,7 +268,10 @@ void initgame() {
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cheater = 0;
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if(autocheat) cheater = 1;
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hauntedWarning = false;
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timerghost = true;
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if(!autocheat) {
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timerghost = true;
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gen_wandering = true;
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}
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truelotus = 0;
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survivalist = true;
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crystal::used_compass_inside = false;
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