an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings

This commit is contained in:
Zeno Rogue
2019-02-06 18:48:53 +01:00
parent f58de16a2e
commit 78adac4e10
4 changed files with 90 additions and 5 deletions
+3
View File
@@ -7,6 +7,7 @@
namespace hr {
bool timerghost = true;
bool gen_wandering = true;
int buildIvy(cell *c, int children, int minleaf) {
if(c->monst) return 0;
@@ -303,6 +304,8 @@ eItem wanderingTreasure(cell *c) {
void wandering() {
if(!canmove) return;
if(!gen_wandering) return;
pathdata pd(moYeti);
int seepcount = getSeepcount();
int ghostcount = getGhostcount();