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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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@@ -7,6 +7,7 @@
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namespace hr {
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bool timerghost = true;
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bool gen_wandering = true;
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int buildIvy(cell *c, int children, int minleaf) {
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if(c->monst) return 0;
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@@ -303,6 +304,8 @@ eItem wanderingTreasure(cell *c) {
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void wandering() {
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if(!canmove) return;
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if(!gen_wandering) return;
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pathdata pd(moYeti);
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int seepcount = getSeepcount();
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int ghostcount = getGhostcount();
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