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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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8
hyper.h
8
hyper.h
@@ -2,9 +2,9 @@
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// It is quite chaotic.
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// version numbers
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#define VER "10.5d"
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#define VERNUM 10504
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#define VERNUM_HEX 0xA504
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#define VER "10.5e"
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#define VERNUM 10505
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#define VERNUM_HEX 0xA505
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#include <stdarg.h>
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@@ -1205,6 +1205,7 @@ namespace mapeditor {
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bool haveUserShape(eShapegroup group, int id);
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void draw_texture_ghosts(cell *c, const transmatrix& V);
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void map_settings();
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}
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struct renderbuffer;
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@@ -1739,6 +1740,7 @@ bool needConfirmationEvenIfSaved();
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#define DEFAULTNOR(sym) (DEFAULTCONTROL || multi::notremapped(sym))
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extern bool timerghost;
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extern bool gen_wandering;
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#define CAP_MENUSCALING (ISPANDORA || ISMOBILE)
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