1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-10-23 01:47:39 +00:00

an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings

This commit is contained in:
Zeno Rogue
2018-12-24 15:10:52 +01:00
parent f58de16a2e
commit 78adac4e10
4 changed files with 90 additions and 5 deletions

View File

@@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.5d"
#define VERNUM 10504
#define VERNUM_HEX 0xA504
#define VER "10.5e"
#define VERNUM 10505
#define VERNUM_HEX 0xA505
#include <stdarg.h>
@@ -1205,6 +1205,7 @@ namespace mapeditor {
bool haveUserShape(eShapegroup group, int id);
void draw_texture_ghosts(cell *c, const transmatrix& V);
void map_settings();
}
struct renderbuffer;
@@ -1739,6 +1740,7 @@ bool needConfirmationEvenIfSaved();
#define DEFAULTNOR(sym) (DEFAULTCONTROL || multi::notremapped(sym))
extern bool timerghost;
extern bool gen_wandering;
#define CAP_MENUSCALING (ISPANDORA || ISMOBILE)