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	ru:: display room name, player HP and enemy HP in the status line
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		| @@ -45,6 +45,8 @@ double mscale = 100; | ||||
| bool non_hyperbolic; | ||||
| bool one_room; | ||||
|  | ||||
| struct entity *current_target; | ||||
|  | ||||
| struct ruwall { | ||||
|   string name; | ||||
|   string glyph; | ||||
|   | ||||
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