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added some declarations to hyper.h
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@@ -344,7 +344,7 @@ bool inSpecialMode() {
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vid.wallmode != DEFAULT_WALLMODE;
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}
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void resetModes(char leave = 'c') {
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void resetModes(char leave) {
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popAllGames();
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firstland = laIce; vid.scfg.players = 1;
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if(shmup::on != (leave == 's')) restartGame('s');
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