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rug texture is disabled only if levellines && disable_texture
This commit is contained in:
4
rug.cpp
4
rug.cpp
@@ -1101,7 +1101,7 @@ EX void drawRugScene() {
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rug.offset_texture = 0;
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rug.offset_texture = 0;
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rug.tinf = &tinf;
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rug.tinf = &tinf;
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if(disable_texture) rug.tinf = nullptr;
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if(levellines && disable_texture) rug.tinf = nullptr;
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rug.flags = POLY_TRIANGLES | POLY_FAT | POLY_PRINTABLE | POLY_ALWAYS_IN | POLY_ISSIDE | POLY_SHADE_TEXTURE;
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rug.flags = POLY_TRIANGLES | POLY_FAT | POLY_PRINTABLE | POLY_ALWAYS_IN | POLY_ISSIDE | POLY_SHADE_TEXTURE;
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dynamicval<projection_configuration> p(pconf, rconf);
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dynamicval<projection_configuration> p(pconf, rconf);
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@@ -1282,7 +1282,7 @@ EX ld move_on_touch = 1;
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EX void actDraw() {
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EX void actDraw() {
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try {
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try {
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if(!renderonce && !disable_texture) prepareTexture();
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if(!renderonce && !(levellines && disable_texture)) prepareTexture();
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else if(renderlate) {
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else if(renderlate) {
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renderlate--;
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renderlate--;
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prepareTexture();
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prepareTexture();
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