camera movement in mobile/orientation/DRAG

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Zeno Rogue committed 2019-09-12 22:50:08 +02:00
1 parent 9edb1de098
commit 77f7b42856
2 files changed
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@@ -7551,7 +7551,7 @@ void gamescreen(int _darken) {
}
else {
if(!haveMobileCompass()) displayabutton(-1, +1, XLAT(andmode == 0 && useRangedOrb ? "FIRE" : "MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, rug::rugged ? "RUG" : XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
displayabutton(+1, +1, rug::rugged ? "RUG" : XLAT(andmode == 1 ? "BACK" : DIM == 3 ? "CAM" : "DRAG"), andmode == 1 ? BTON : BTOFF);
}
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);