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items moved by Orb of Water, Magnetism, and Winter are now animated
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@@ -2484,7 +2484,9 @@ EX void livecaves() {
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if(hv > 0 && c->wall == waNone) {
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if(c->item && c->cpdist == 1 && markOrb(itOrbWater)) {
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bool saf = c->item == itOrbSafety;
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eItem it = c->item;
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collectItem(c, c);
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if(it && !c->item) animate_item_throw(c, cwt.at, it);
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if(saf) return;
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}
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c->wall = waSea;
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