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rogueviz::smoothcam:: an option to draw the crosshair
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@ -166,6 +166,7 @@ void edit_step(animation& anim, int id) {
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void show() {
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void show() {
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cmode = sm::SIDE;
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cmode = sm::SIDE;
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gamescreen(0);
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gamescreen(0);
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draw_crosshair();
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dialog::init(XLAT("smooth camera"), 0xFFFFFFFF, 150, 0);
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dialog::init(XLAT("smooth camera"), 0xFFFFFFFF, 150, 0);
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char key = 'A';
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char key = 'A';
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int aid = 0;
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int aid = 0;
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@ -212,6 +213,9 @@ void show() {
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if(view_trace) generate_trace();
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if(view_trace) generate_trace();
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});
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});
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dialog::addBoolItem("view the crosshair", crosshair_size, 'x');
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dialog::add_action([] { crosshair_size = crosshair_size ? 0 : 10; });
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dialog::addBoolItem("run the animation", animate_on, 'r');
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dialog::addBoolItem("run the animation", animate_on, 'r');
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dialog::add_action([] {
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dialog::add_action([] {
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animate_on = !animate_on;
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animate_on = !animate_on;
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