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ads-game:: priorities (and also main rock)
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@@ -2,7 +2,9 @@ namespace hr {
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namespace ads_game {
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enum eObjType { oRock, oMissile, oParticle, oResource };
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enum eObjType { oRock, oMissile, oParticle, oResource, oMainRock };
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PPR obj_prio[5] = { PPR::MONSTER_BODY, PPR::ITEMa, PPR::ITEM_BELOW, PPR::ITEM, PPR::MONSTER_HEAD };
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struct ads_object {
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eObjType type;
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