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ads-game:: priorities (and also main rock)

This commit is contained in:
Zeno Rogue
2022-09-28 21:06:07 +02:00
parent 95b205cce0
commit 773e73dcc2
5 changed files with 27 additions and 18 deletions

View File

@@ -14,7 +14,7 @@ void fire() {
ads_matrix S1 = S0 * lorentz(0, 2, missile_rapidity);
auto& ro = ci_at[c].rocks;
auto r = std::make_unique<ads_object> (oMissile, c, S1, 0xC0C0FFFF);
auto r = std::make_unique<ads_object> (oMissile, c, S1, rsrc_color[rtAmmo]);
r->shape = &shape_missile;
r->life_start = 0;