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ads-game:: priorities (and also main rock)
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@@ -14,7 +14,7 @@ void fire() {
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ads_matrix S1 = S0 * lorentz(0, 2, missile_rapidity);
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auto& ro = ci_at[c].rocks;
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auto r = std::make_unique<ads_object> (oMissile, c, S1, 0xC0C0FFFF);
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auto r = std::make_unique<ads_object> (oMissile, c, S1, rsrc_color[rtAmmo]);
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r->shape = &shape_missile;
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r->life_start = 0;
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