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fixed drawing warped water on spheres
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+2
-1
@@ -1342,7 +1342,8 @@ void buildpolys() {
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trihepta0 = trihepta1 = crossf * 1.35 / 2;
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if(sphere&&S7==3&&!gp::on) trihepta0 *= 1.3, trihepta1 *= 1.6;
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if(sphere&&S3==3&&gp::on) trihepta1 *= whatever;
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if(sphere&&gp::on) trihepta1 *= 1.4;
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int tshift0 = (a4?S14:0);
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int tshift1 = (td + (!(S7&1))) ? S6:0; // +S6+(a4&(S7&1)?S6:0);
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