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reduced the other land range for currentLocalTreasure in 3D geometries
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@ -434,7 +434,7 @@ EX void countLocalTreasure() {
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currentLocalTreasure = i ? items[i] : 0;
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currentLocalTreasure = i ? items[i] : 0;
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if(i != itHyperstone) for(int i=0; i<isize(dcal); i++) {
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if(i != itHyperstone) for(int i=0; i<isize(dcal); i++) {
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cell *c2 = dcal[i];
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cell *c2 = dcal[i];
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if(c2->cpdist > 3) break;
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if(c2->cpdist > (WDIM == 3 ? 1 : 3)) break;
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eItem i2 = treasureType(c2->land);
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eItem i2 = treasureType(c2->land);
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if(i2 && items[i2] < currentLocalTreasure)
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if(i2 && items[i2] < currentLocalTreasure)
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currentLocalTreasure = items[i2];
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currentLocalTreasure = items[i2];
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