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made background screen darkening consistent and optional
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@@ -1168,7 +1168,7 @@ bool texture_config::load() {
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void showMagicMenu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("texture auto-adjustment"));
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@@ -1270,7 +1270,7 @@ EX void start_editor() {
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EX void showMenu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
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gamescreen(0);
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gamescreen();
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if(config.tstate == tsAdjusting) {
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ptds.clear();
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config.mark_triangles();
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