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made background screen darkening consistent and optional
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@@ -676,7 +676,7 @@ transmatrix coverage_matrix;
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EX void show_surfaces() {
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cmode = sm::SIDE;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("constant curvature surfaces"), iinf[itPalace].color, 150, 0);
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bool b = rug::rugged || coverage_style;
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