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made background screen darkening consistent and optional
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@@ -2437,7 +2437,7 @@ EX void verify_parsed_treestates(arb::arbi_tiling& c) {
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EX void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(1);
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gamescreen();
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dialog::init(XLAT("strict tree maps"));
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dialog::addHelp(XLAT(
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