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made background screen darkening consistent and optional
This commit is contained in:
4
rug.cpp
4
rug.cpp
@@ -1511,7 +1511,7 @@ ld old_distance;
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EX void rug_geometry_choice() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100);
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USING_NATIVE_GEOMETRY;
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@@ -1540,7 +1540,7 @@ EX void rug_geometry_choice() {
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EX void show() {
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cmode = sm::SIDE | sm::MAYDARK | sm::PANNING;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100);
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dialog::addBoolItem(XLAT("enable the Hypersian Rug mode"), rug::rugged, 'u');
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